Lesson Content
In TouchDesigner, I taught about communication works using OSC, interactive works using Kinect to manipulate particles, audio-reactive video works, etc.

Similarly, in Unity, I taught both aspects of art creation, such as Visual Effect Graph, Shader Graph, post-processing, and reflection probes, and development, such as game system development and efficient implementation processes.

I tried to be as close to the students as possible, and to answer questions immediately outside of class. If there was a difference in the speed of understanding between students during class, I would give different instructions to each student.

The students told us that it was the most interesting class they had ever attended, and the administration also commented that the attendance rate was higher than in other classes.

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