System Development For AR Riddle Solving Contents
For this AR riddle solving contents, it was necessary to build a system based on VisualScript, not C#, because of the base AR system.
I implemented the gimmicks to get items and the production after getting items with VisualScript. Assets necessary for the production were modeled with Maya and exported to the necessary format in Unity. Since the work involved both production and development, a wide range of knowledge and skills were necessary.
Shaders
The content is mainly illustrations with a 2D touch, but to make it less clichéd and to make it more spectacular, I used the Amplify Shader Editor to create a sunbeam shader, a water shader, and a hole shader that appears to have depth depending on the angle of view.
The content is mainly illustrations with a 2D touch, but to make it less clichéd and to make it more spectacular, I used the Amplify Shader Editor to create a sunbeam shader, a water shader, and a hole shader that appears to have depth depending on the angle of view.